Back 4 Blood came to the stores a few months ago and, of course, has been one of the most enjoyable multiplayer titles. But, too, users have given a certain feedback to the game, and they have manifested complaints on the part of some players who complain that it is a rather difficult title.
We do not want to raise the debate that if video games should have easy mode, that the cyclical debate should be returned to the networks because of Day s good. But the complaints with B4B have been so many that their creators are considering reducing the difficulty.
Sometimes, a little difficulty can add a lot of reputability, but from now on there are problems and mistakes that we have found in the development that makes it much more difficult than expected, have said from Turtle Rock Studios.
The last update of the game, from last month of November, has unconsciously brought a greater difficulty than the team is already trying to adjust.
The difficulty should be our baby bear in the story of Back 4 Blood, it must be perfect, we want it to be a tense and challenging game, we want you to barely go into the shelter with a horde step on your heels you feel that rush. We want unmanageable. We do not want it to be unfair. That is our mission. Players must win and lose, prevail or perish, for their own actions. The skill, planning and teamwork must prevail. That is the Objective. Part of achieving that goal is to find the proper balance, just, through the constant adjustment of the various card systems, generation systems, the artificial intelligence director and other facets that affect the game, says the study on Reddit.
On the other hand, in these months they have also had to change some somewhat broken mechanics, like to nerf to the hand-to-hand letters to give the game of greater balance. It is time for the experience to be perfect, but they are not leaving and, on the horizon, the road map with the new content.
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